Российский лекарственный справочник

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РЛС - Электронная энциклопедия лекарств 2014 Выпуск 22

Лицензия: Не требуется

ОС: Windows® 2000/XP/Vista/7/8

'Set Background Image' task: added "Crop" parameter.

Added the ability to disable hints for tasks.

Image Monitor: Added the ability to exclude subfolders from monitoring.

Added the ability to insert supported functions into expressions with menu.

'Watermark Text' task: fixed the text stamp size measurement.

'Set EXIF/IPTC Tag' task: changed setting of numeric tags. Now you can use expressions.

'Resize' task: fixed setting the value for DPI.

Fixed displaying in the Preview window the results of the 'Set DPI' task.

'Resize' task: fixed the size calculation in the preview.

'Resize Canvas' task: fixed the size calculation in the preview.

Fixed localization of text input fields with tags.

Fixed setting ranges for the function Random in the expressions, added function Random01, which returns a random number in the range 0

EXIF/IPTC editor: fixed work with GPS EXIF tags.

Added new EXIF tags:

Body Serial Number;

Camera Owner Name;

Lens Serial Number;

Reference Black/White Point;

Related Sound File;

Subject Location X;

Subject Location Y;

4D25B-310D5-97EFF-C41B9 до 23.06.2018

E6CD3-A41D1-9740B-B90B9 до 29.05.2018

4604B-94BBE-22CD1-29EB9 до 23.03.2018

2. Не требует регистрации (ключ)

3. Язык интерфейса русский (русификатор) / английский

4. Подхватывает внешний файл настроек settings.reg (если находится рядом с инсталлятором)

1. Совмещённые в одном дистрибутиве установка программы или распаковка портативной (PortableApps формат) версии

2. Не требует регистрации (ключ /keygen BEAN/)

3. Язык интерфейса русский (перевод wvxwxvw) / английский (выбор при установке)

4. Подхватывает внешний файл настроек settings.reg (если находится рядом с инсталлятором)

We’re excited to announce the new Merchants and Ports update is now available! Thanks to all the people who tried out and provided feedback on the beta, we could not have done it without you. Also special thanks to our translators!

You can now play on small, medium, or large maps. Medium maps are slightly larger than the original map size, and large maps have about twice the buildable tiles that medium maps do. You can also choose between island biased or land biased maps. There is also now a concept of deep water vs. shallow water. Deep water cannot be built on or crossed except by boat.

You can now build outposts on land that is separated by deep water from your original settlement. You’ll find the Outpost in the new Maritime tab. Placing an Outpost is how you start a new settlement, and it comes with some starting wood, stone, and food - much like when you place your first keep.

Docks can be placed adjacent to or in shallow water. You can set the amount of resources you want the dock to prepare to ship out (and also lock the resources so other workers won’t take stuff you intend to export).

Every so often merchant ships from afar will arrive at one of your docks. You can buy and sell them goods from you dock. Occasionally they will offer special permanent upgrades to your kingdom, so keep a lookout!

Once you have at least two docks, Transport Ships can be used to move goods from dock to dock. You can program them with your docks as destinations and what to pick up and drop off. Use them to set up shipping routes to transport goods around your kingdom.

These automatically open to allow ships to pass through.

Job Priority System

Re-prioritize jobs per island by dragging and dropping the the jobs in the order you want them filled. Jobs at the top will be filled first by idle workers, or if you have no idle workers, people will leave jobs at the bottom. You can also mass open and close entire building types per island.

You can now rename any building, just click on the little edit button next to its title

Reworked UI a bit and how resource tooltips are accessed (now you click on them to view the info).

Tax rate is now set on the UI in the bottom left rather than on the Treasure rooms

Lots of new sound effects

You can now specify specific desired amounts of resources per stockpile. Anything above the amount you have specified will be removed by people seeking resources.

Granaries now employ more people, but those people help bring in the grain and can carry twice as much as farmers (much like market workers).

Library, Church, and Tavern provide bonus happiness in a radius as before, but you just need to build a certain amount of them rather than requiring you to provide total coverage. The happiness ui explains more in-game.

Other small tweaks and tuning to worker counts and bonuses

Fixed bug where villagers would sometimes not collect bread from bakers even if they were hungry

Fix for Gates not visually closing when vikings are near

Lots of other small fixes and tweaks

Optimizations to loading time for save games.

Optimizations to many other game systems, most notably pathfinding (and more on the way)

Now that this update is out we’ll working on the next update right away! We’ll announce more soon, but look forward to a ‘Creative/Sandbox Mode’ coming next!



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